/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
|*               2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

#ifndef CORE_SOCKETDEFINES_H
#define CORE_SOCKETDEFINES_H

#ifdef WIN32

/* Windows socket definitions */
#define FD_SETSIZE 1024
#include <winsock2.h>
#include <Ws2tcpip.h>

typedef SOCKET SocketHandle;
typedef fd_set SelectSet;

#else

/* The unix socket definitions
*/
#include <sys/socket.h>
#include <netinet/in.h>
#ifdef __APPLE_CC__
#include <sys/select.h>
#endif

typedef int SocketHandle;
typedef fd_set SelectSet;
#endif
#endif
